Shengyuan Ding, Xilin Wei, Xinyu Fang, Haodong Duan, Dahua Lin, Jiaqi Wang, Yuhang Zang
We introduce RNG-Bench, a benchmark suite for evaluating multimodal LLMs' ability to reconstruct past observations and act on them in non-Markov games.
Existing benchmarks either expose the full state, conflate hidden-state reconstruction with other skills, or test recall only after an episode ends. Deploying multimodal foundation models as closed-loop policies requires conditioning actions on observations that are no longer visible.
RNG-Bench includes two complementary games (Matching Pairs and 3D Maze) with three controlled difficulty axes: grid size, visual pattern, and observation modality. It introduces a head-to-head duel protocol to control instance-level variance and a Memory Gap metric that disentangles forgetting from poor action selection.
The hardest configurations require ~128K tokens and 350 image inputs per episode and remain far from saturated by frontier MLLMs. Memory Gap analysis shows most residual errors stem from forgetting earlier observations rather than suboptimal decision making. Fine-tuning Qwen3.5-9B on optimal-policy rollouts improves RNG-Bench performance and transfers to existing benchmarks without degrading general multimodal capability.